Today we decided to present you a battle report from the game Gods of War: Togo. As we wrote in our post about the plans for 2021 and the 2020 summary, the Covid-19 pandemic has stopped the game testing for many months, which is needed to build balance in the game and test some detailed solutions. Luckily, at the end of the year, thanks to the use of on-line techniques, we were able to solve this and went back to testing. We also went back to playing “live” last week. We would like to present you today the result of one of such games.
Let’s present a few basics. Gods of War: Togo (the patron of the game is the Japanese admiral Heihachirō Tōgō, winner of the battles in the Yellow Sea and Tsushima) is a game about naval battles, the mechanics of which are so universal that it can cover many epochs of wars on the seas. Initially, there will be ships from two eras: ironclads (mainly the 1860s) and predrednoughts (from the end of the 1880s to 1905). Therefore, fans of Virginia and Monitor, as well as Mikasa and Borodino will find their favorite ships here.
Togo is a modular game and will consist of several elements that you can use freely in the game (or not). The first is the “Captain of the Ship”, the main game manual containing the basic rules. It allows you to fight up to 5 – 7 ships per side. A larger number is possible, but the game will be slow. The “Fleet Admiral” module will be dedicated to larger battles, which will be released along with other modules at a later date. These subsequent additions will include advanced rules, such as sailing in formation, commanding entire squadrons and flotillas, as well as combining sea and land combat (mainly for ironclads).
We wanted to use nice, large models for the game, which will also be very pleasant to paint. Some of them can already be seen on our website. They are created thanks to the 3D printing technique and are made in 1:1200 scale. The largest battleships are over 10cm long! Here you can read how to prepare them for painting: LINK.
Togo is a game “for beer and pretzels”, or rather “for rum and shanties” 😉 Its rules are simple, intuitive and very easy to learn. However, instead of writing another thousand words of theory about what the game looks like, we invite you to read the battle report below.
We hope this description will bring you closer to the mechanics of Gods of War: Togo. We encourage you to ask questions on our FB group: LINK.