{"id":17144,"date":"2025-08-25T17:08:40","date_gmt":"2025-08-25T15:08:40","guid":{"rendered":"https:\/\/www.gmboardgames.com\/blog\/?p=17144"},"modified":"2025-08-25T17:08:40","modified_gmt":"2025-08-25T15:08:40","slug":"changes-in-fleet-builder-for-gods-of-war-togo","status":"publish","type":"post","link":"http:\/\/www.gmboardgames.com\/blog\/en\/changes-in-fleet-builder-for-gods-of-war-togo\/","title":{"rendered":"Changes in Fleet builder for Gods of War: Togo"},"content":{"rendered":"\n<p>Today, for the first time since this winter, we are announcing the introduction of small changes in the fleet builder for Gods of War: Togo \u2693\ud83d\udea2. These concern the prices of gunboats \ud83d\udea4 and are made in response to the wonderful player community \ud83c\udfb2.<br>The prices of gunboats (and similar 4th-class vessels, such as armed yachts, torpedo rams, etc.) have been reduced \ud83d\udcb0. You can already see them in the fleet builder, and the full list of changes is published below \ud83d\udcdc.<br>Let us begin by explaining why this happened \ud83e\udd14.<\/p>\n\n\n\n<p>For some time now, 9 basic scenarios have been ready, intended for symmetrical games (where both players perform the same task). This made it possible to start observing the balance \u2696\ufe0f in other aspects of the game. Observations and testers\u2019 opinions showed that the points balance was good \u2705, fleets fairly even, with 2nd-class ships \ud83d\udea2 as the workhorses, and other classes also finding their use. Except for the gunboats \ud83d\udea4.<\/p>\n\n\n\n<p>From the game designer\u2019s perspective, gunboats had one major problem \u2757. They were relatively slow vessels \ud83d\udc22, not designed for the tasks most often encountered in the scenarios. Their Achilles\u2019 heel was speed \u23f1\ufe0f. No wonder they didn\u2019t gain much popularity among players.<\/p>\n\n\n\n<p>Therefore, the key step was to reduce their prices \ud83d\udcb0\u2b07\ufe0f. This way they can be chosen more often as the \u201clast\u201d vessel in a roster, perfect for support tasks (guarding buoys \u2693, scoring zones, defending ports \ud83c\udff0, islands \ud83c\udfdd\ufe0f etc.).<\/p>\n\n\n\n<p>We considered two options \u2013 a limited reduction and a radical one (about 50%) \ud83d\udcc9. In the end, we went with the limited one, around 30% (depending on the vessel).<\/p>\n\n\n\n<p>Here is the full list of changes for all vessels of this class \ud83d\udcdc:<\/p>\n\n\n\n<p><strong>SPAIN \ud83c\uddea\ud83c\uddf8<\/strong><br>Aragon was 80, now 55<br>Infanta Isabel-class was 75, now 50<br>Isla de Luzon-class was 90, now 70<br>Castilla-class was 85, now 60<br>Velasco-class was 65, now 45<br>Fernando el Catolico-class was 40, now 30<br>Temerario-class was 70, now 60<\/p>\n\n\n\n<p><strong>GERMANY \ud83c\uddfe\ud83c\uddea<\/strong><br>Wespe-class was 70, now 50<\/p>\n\n\n\n<p><strong>JAPAN \ud83c\uddef\ud83c\uddf5<\/strong><br>Katsuragi-class (1887) was 80, now 65<br>Katsuragi-class (1900) was 85, now 70<\/p>\n\n\n\n<p><strong>RUSSIA \u2693<\/strong><br>Korietz-class was 95, now 85<\/p>\n\n\n\n<p><strong>GREAT BRITAIN \ud83c\uddec\ud83c\udde7<\/strong><br>Dryad-class was 100, now 80<br>HMS Polyphemus was 80, now 60<\/p>\n\n\n\n<p><strong>USA \ud83c\uddfa\ud83c\uddf8<\/strong><br>Gloucester was 55, now 40<br>Vixen was 50, now 35<br>Petrel was 60, now 50<br>Yorktown-class was 85, now 70<\/p>\n\n\n\n<p>Finally, huge and heartfelt thanks \ud83d\ude4c to all the wonderful testers \ud83d\udc4f who took part in the discussions about this change, with special mention of Miko Gawro\u0144ski, who did an amazing and tremendous job \ud83d\udcaa.<\/p>\n\n\n\n<p>Full steam ahead! \ud83d\ude80\u2693<\/p>\n\n\n\n<p>LINK: <a href=\"https:\/\/gmboardgames.com\/togo\/ab\/index.php\">https:\/\/gmboardgames.com\/togo\/ab\/index.php<\/a><\/p>\n\n\n\n<p>PS. This is one of two changes we will introduce in the coming days \u2013 before the Polish Championships \ud83c\uddf5\ud83c\uddf1\ud83c\udfc6. The second will be the revised scenario book \ud83d\udcd6. Let me immediately stress that the changes are minimal \u270f\ufe0f. They concern the rules for where lighthouses \ud83c\udfee and other objects may be placed, and on which islands \ud83c\udfdd\ufe0f in the Port Bombardment scenario \ud83c\udff0. Most importantly, they concern the rules for cutting the cable \ud83d\udce1 (slightly faster than now) and its placement (further from the edge, thus closer to the enemy \u2694\ufe0f) compared to the current version. Everything else remains unchanged \u2705.<br>We will not, however, be introducing the new fortifications \ud83c\udff0 before the Championships \u2013 their mechanics are being tested by an excellent team \ud83d\udc68\u200d\ud83d\udd2c\ud83d\udc69\u200d\ud83d\udd2c led by Karol Lema\u0144ski, but in our view they still require further testing \ud83d\udd2c. Allowing them at the Championships would carry too great a risk \u26a0\ufe0f of serious loopholes. We cannot allow that at a national event. Therefore, they will be introduced into the game only after the Championships (which we also very much look forward to \ud83d\ude03), because forts are awesome! \ud83d\udca5\ud83c\udff0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, for the first time since this winter, we are announcing the introduction of small changes in the fleet builder for Gods of War: Togo \u2693\ud83d\udea2. These concern the prices of gunboats \ud83d\udea4 and are made in response to the wonderful player community \ud83c\udfb2.The prices of gunboats (and similar 4th-class vessels, such as armed yachts, &hellip; <a href=\"http:\/\/www.gmboardgames.com\/blog\/en\/changes-in-fleet-builder-for-gods-of-war-togo\/\" class=\"more-link\">Czytaj dalej <span class=\"screen-reader-text\">Changes in Fleet builder for Gods of War: Togo<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":17143,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3834],"tags":[],"class_list":["post-17144","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bez-kategorii-en"],"_links":{"self":[{"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/posts\/17144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/comments?post=17144"}],"version-history":[{"count":1,"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/posts\/17144\/revisions"}],"predecessor-version":[{"id":17146,"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/posts\/17144\/revisions\/17146"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/media\/17143"}],"wp:attachment":[{"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/media?parent=17144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/categories?post=17144"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gmboardgames.com\/blog\/wp-json\/wp\/v2\/tags?post=17144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}