Gods of war – Robert E. Lee is a historical wargame, set in time of American Civil War and mid 19th century. You can play battles from Bull Run to Gettysburg but also from Solferino to Sedan. We will publish additions with many armies from mid 19th century.
The players use 6 mm miniatures (we produce our own sets of ACW and mid 19th century miniatures, see: http://www.bolter.pl ). You will command your troops as a commander in chief of entire army. Your main task will be to manage your generals. You can have an excellent battleplan, but if you order an offensive to a cautious general or defence, to very aggressive one – your plan may fail. Imagine Jackson instead of Ewell at Gettysburg and you will get the point. Poor commander wan’t be able to execute a sophisticated plan, but they may be good enough for a frontal assault or static defence. As a commander in chief you have to bear in mind all of this.
The fog of war is also very important. We use a system of patrol markers, at least half of them are “empty” (just a patrol) half of them hide corps. Your enemy does not now which patrol marker is just a patrol or a corps. Only when two patrol markers or patrol and a unit close to certain distance, they are revealed. And that’s how you again have to thing as a real commander in chief from mid 19th century. Is that hill in the middle a good spot for artillery? So is this enemy patrol marker just an empty marker or maybe his reserve artillery? You have to read terrain, and make a lot of guessing. Make a decisions without a full knowlegde of your enemy positions. That’s the real mid 19th century warfare!
We hired a professional translator and have a group of fantastic proof readers. The plan is to make a premiere of English version of the rules during Crisis 2020 convention in Antwerp.
There are some things which are already translated, for example an Army Builder. You can create some roosters here:
We also play a league, mini – campaign and tournaments in Poland. Here you have more information about it:
The game is scaled to easily play huge battles, so one infantry and cavalry stand is one brigade, one artillery stand is on brigade or battalion of artillery. Because of the focus of commanding many things like combat or movement are simplified. As a commander in chief you don’t bother about tactics of regiments or individual brigades, but you will watch the performance of entire corps, and divisions.
The rules are easy to learn, the second edition of the rulebook got 160 pages (the English one should have approx. the same).
The second edition of the rulebook had it’s premiere on February 2020.
A short movie from the battle of Gaines Mill, that shows how our game works:
Below we present many pictures, presenting the rulebook, cards, and game table.